The League of Legends test environment has updated! Here's the most recent changes I've been able to mine. Some more complex changes such as bug fixes and changes to spell behavior are more difficult to extract so I might have missed them and I am always improving my tools to get better results in the future. Visit the Current PBE Changes article to see all the changes currently on the PBE for patch cycle 14.8 which goes live on Wednesday 4/17/2024.
Riot took their sweet time planning the changes for this patch, finally releasing a big crop of changes to the PBE after Phroxzon's preview dropped last night. There are a large number of champion buffs compared to nerfs, some changes seem focused on shaking up the MSI meta while a few are directed towards regular play.
Champs getting buffs today include Akali, Draven, Jarvan, Kai'Sa, Leblanc, Olaf, Sylas, and Thresh.
For nerfs we have Azir, Briar, Zac, and Zeri.
Skarner is getting a series of adjustments to support his jungle while trying to limit his power as a top lane cheese pick.
Champion Balance Changes
Akali
Base Stats
Base hp: 570 --> 600
Azir
Base Stats
Hp regen: 5 --> 3.5 per 5s
AzirW
BaseDamage: 50/67/84/101/118 --> 50/65/80/95/110
Briar
Base Stats
Hp per level: 100 --> 95
BriarQ
CastRange: 450 --> 475
BriarW
BerserkAS: 0.54/0.68/0.82/0.96/1.1 --> 0.55/0.65/0.75/0.85/0.95
Draven
DravenQ
Bonus Damage: 40/45/50/55/60 --> 45/50/55/60/65
Galio
Base Stats
Movespeed: 335 --> 340
GalioQ
Cooldown: 12/10.75/9.5/8.25/7 --> 11/10/9/8/7
JarvanIV
JarvanIVPassive
Current Health Damage: 6% --> 7%
Kaisa
Base Stats
Base armor: 25 --> 27
KaisaQ
Bonus AD Ratio: 0.5 --> 0.55
Leblanc
LeblancQ
BaseDamage: 65/90/115/140/165 --> 70/95/120/145/170
BaseMarkDamage: 65/90/115/140/165 --> 70/95/120/145/170
LeblancW
CooldownTime: 18/16/14/12/10 --> 15/13.75/12.5/11.25/10
Olaf
OlafQ
Bonus Monster Damage: 5/10/15/20/25 --> 5/15/25/35/45
Skarner
Base Stats
Mana per level: 60 --> 40
Mana regen per level: 0.09 --> 0.12
SkarnerPassive
MonsterDamageCap: 75-250 --> 100-300
SkarnerQ
Mana cost: 45/50/55/60/60 --> 35/40/45/50/50
Cast Time: .5s --> .35s
RockHoldDuration: 3.5 --> 5
BaseDamage: 10/20/30/40/50 --> 10/25/40/55/70
ADRatio: 0.4 --> 0.6
MonsterDamageCap: 100/175/250/325/400 --> 150/225/300/375/450
SkarnerW
Mana cost: 45/50/55/60/60 --> 65/70/75/80/80
BaseDamage: 60/90/120/150/180 --> 50/75/100/125/150
SkarnerE
Mana cost: 55/60/65/70/70 --> 75/80/85/90/90
CooldownTime: 24/22/20/18/16 --> 20/19/18/17/16
Sylas
SylasQ
MonsterMod: 0.7 --> 1
Thresh
Base Stats
Base armor: 31 --> 33
MR per level: 1.3 --> 1.55
Zac
Base Stats
Hp regen: 8 --> 4 per 5s
Zeri
Base Stats
Base hp: 630 --> 600
Item Balance Changes
I'm seeing some new code for Eclipse, perhaps game-mode specific adjustments but more likely just something for internal testing as it doesn't seem like this code is used anywhere. The calc value refers to the % health damage dealt by the item's proc, B is a buff while C is a nerf.
[NEW]MeleeItemCalcValueB: 6
[NEW]RangedItemCalcValueB: 12
[NEW]RangedItemCalcValueC: 3
[NEW]MeleeItemCalcValueC: 4
Commentary
Phroxzon
14.8 is the MSI patch!
Voidgrubs:
- We're buffing Voidgrubs this patch by buffing the damage and the number of grubs required to get the first grub summon spawn
- We're also separating the spawn time from Dragon a bit to make trading less of a reality and to have teams engage in more conflict
Baron Attacks:
- Baron attacks are a little too unthreatening right now
- They're not intended to be super threatening as powerful Baron attacks can cause issues with games stalling out and teams being unable to take Barons
- We also don't want to excessively overload players mindshare when taking Barons, but we think there's some room to make them stronger
Skarner:
- Skarner is doing a lot better as players play him, gaining a decent amount of performance day over day
- We're targeting some nerfs to bring his Top and Jungle closer in line
- We're looking to make some adjustments to make him smoother to play, while trying to keep the impactful feeling of the boulder
Mordekaiser:
- A pretty large change here, but making his Ult not QSS'able
- This change was originally done to prevent Morde from becoming a Pro staple
- As time has gone on, he has too much counterplay in especially the higher ranks and experientially, if you're picking Morde, you want this portion of his kit to be effective
Azir:
- Azir has been too present after re-entering the Pro meta.
Briar:
- She's too effective in especially the lower ranks
- Even though her winrates are being propped up by Skarner's low ones, they're still too high
Zac:
- While he isn't technically overpowered, his lane phase is relatively uninteresting
- We're looking to tap him down a little bit, especially to make sure Jungle is still his most powerful role
Zeri:
- After all the Crit item changes have shaken out, Zeri has emerged as one of the biggest beneficiaries of these changes
- We're tapping her down and her regular performance is still pretty healthy
- We're feeling a lot more confident about her long term balance state after all the changes, but she's just a bit too strong right now
Will chat about buffs tomorrow!